10 Evil Things You Can Do In Fallout 4

10 Evil Things You Can Do In Fallout 4

Fallout 4 throws the Sole Survivor head first into the world of post-apocalyptic Boston, along with all the violence and brutality that comes along with that harsh reality. Fallout has never been a franchise that shies away from some of the darker side of morality, allowing decisions to be made to fit any roleplay style. This, of course, means that the Sole Survivor can go full dark side and really indulge their evil urges if they so desire, and there are plenty of evil things to do in Fallout 4.

While the main quest might set the Sole Survivor on a mission to find their missing child, that doesn’t mean that a little fun can’t be had along the way. With a few major factions to join, great characters to meet, and tons of places to explore, it comes as no surprise that there are some really dark and messed up choices that can be made. From psychological manipulation to straight-up murder, here are some of the most evil things to do in Fallout 4.

10 Evil Things You Can Do In Fallout 4

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10

Convince Virgil To Take His Own Life

Rather Than Curing Him

As part of the main questline the Sole Survivor will eventually find themselves trying to find Brian Virgil, a scientist who has escaped from the Institute and who will be able to help them find their son. Virgil is hiding out in the Glowing Sea, an area at the south of the map that is highly irradiated and can be found in a cave south-west of the Crater of Atom. In order to survive in this environment, Virgil has taken the extreme step of turning himself into a super mutant using a modified FEV strain.

In exchange for his help, Virgil will ask the Sole Survivor to find his cure inside the Institute, and of course, that’s what most people will do. However, for more evil playthrough it is possible to lie to him and say that it wasn’t there. After passing a series of increasingly difficult charisma checks, the Sole Survivor can suggest that Virgil kill himself. Virgil will say he can’t do it and ask for the Sole Survivor to do it, however if Edgar Swann is mentioned then Virgil will do the deed himself.

9

Keep Bradberton Alive

Ignore His Wishes And Keep Him In A Jar For Eternity

Inside Nuka-World the Sole Survivor can meet the world’s biggest Nuka-Cola fan, Sierra Petrovita, who will ask for help with a pre-war competition. Around the park are 10 hidden Cappy clues, each associated with a letter for a hidden code. Sierra hopes it will lead her to the original recipe for Nuka-Cola; however, after completing the Nuka-World quest “Cappy in a Haystack” the Sole Survivor and Sierra will discover far more.

Deep under Nuka-World is a vault containing the head of the owner and inventor of Nuka-Cola, John-Caleb Bradberton, who is still very much alive. Bradberton will explain he has been all alone since the bombs fell and asks for the Sole Survivor to cut power to allow him to die. However, Sierra wishes to keep him alive and offers to keep him company or even take him home with her. Siding with Sierra is the darker choice here, as it condemns Bradberton to further torment and inevitably being alone once more when Sierra dies.

8

Help Mama Murphy Overdose

Who Knew Giving An Elderly Woman Chems Would Be Bad?

Mama Murphy is a character many will meet very early on in Fallout 4 and as part of the group of survivors from Quincy traveling with Preston Garvey. This strange old lady will claim to be able to see events using the Sight and does this by taking vast quantities of chems to induce the visions. While many of her clues can be helpful throughout the game, most will try to avoid giving the elderly fortune-teller too many chems and some may even try to help her kick her addiction.

Collage of chems from the Fallout franchise

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However, for a truly evil playthrough Mama Murphy’s requests for chems can be indulged, and the Sole Survivor can use the Sight to make their own life easier. Mama Murphy is able to use her gifts to help five times, giving passwords, a courser deactivation code, and even the spare key to Kellogg’s house among other hints. However, after giving her the final chem she will overdose and die, something that is entirely preventable.

7

Kill Paladin Danse

After Everything, It Feels Like A Huge Betrayal

The Brotherhood of Steel is one of the most recognizable factions in Fallout and can be joined after saving Paladin Danse and his team early in the game. After the Prydwen arrives the Sole Survivor can climb the Brotherhood’s ranks with Danse at their side after he sponsors them for entry. However, if the Brotherhood is the faction to help gain access to the Institute with the teleporter then it will be revealed via data gathered that Danse is actually a synth.

Of course, Elder Maxson will immediately demand Danse’s death, something that the Sole Survivor can comply with and go to execute Danse. Considering that this can only be discovered if the Brotherhood were chosen to build the relay, the Sole Survivor would have spent plenty of time with Danse by this point and the loyal Paladin would consider them a good friend. While this is easily one of the best twists in Fallout 4, it is incredibly cruel for Danse to be killed by someone he trusted so much.

6

Kill The Hubologists

Create A Deadly Ride For The Space Focused Group

While exploring the area outside of Nuka-World the Sole Survivor can find a camp of Hubologists, a religious group first encountered in Fallout 2. They will ask for help in collecting spacesuits and then later help in clearing the Nuka-World junkyards. It will then be revealed that the reason for all this prep is that the group believes they’ve found a real alien spaceship and plan to fly it.

The ship in question is a broken Nuka-World ride, which the Sole Survivor can help repair so the Hubologists can ride it. This will require at least three power cores, however if a fourth core is added then the ride will go into overdrive, killing all the Hubologists. “Trip to the Stars” is meant to be a silly and lighthearted quest, so killing the group is definitely a deliberate and evil choice.

A character from Fallout 4 with Wasteland imagery

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5

Sell Billy The Ghoul

Caps Are Caps And Billy Is Very Annoying

One of the more controversial hidden side quests in Fallout 4 concerns a ghoul child trapped inside a fridge. When freed, the child named Billy will explain that he has been in there after taking shelter when the bombs fell, meaning he would have been trapped for over 200 years. Billy will ask for the Sole Survivor’s help in finding his parents and can be taken to his old house to be reunited with them.

However, this quest has an alternative option for the more devilish, as shortly after agreeing to help Billy, a Gunner named Bullet offers to buy Billy. The obvious choice for an evil playthrough is to agree, and Bullet will give between 200 and 350 caps depending on successful charisma checks. Considering there is never a good reason a man might want to buy a child, this choice is one of the worst in Fallout 4.

4

Take Malcolm’s Deal

Settlement Building Is Overrated Anyway

As part of the Far Harbor DLC, the Sole Survivor will be sent off to clear various areas to help the people there find new settlements. The quests are the same as those given by Preston in the Commonwealth. However, instead of being tied to the Minutemen, these new settlements will help people reclaim the island rather than all living in the settlement of Far Harbor at the docks. There are only three that will need to be cleared, one of which is Echo Lake Lumber.

The Sole Survivor will be given the quest by Small Bertha to head over to the old lumber mill and clear out the feral ghouls there. However, once the ghouls are dead, a man named Malcolm approaches with an offer to give the Sole Survivor caps if they send him settlers to hunt and eat. Any sane person would refuse the cannibal trapper’s offer, but Malcolm’s deal is perfect for a super-evil playthrough.

3

Keep The Cure And Let Austin Die

Make A Whole Vault Angry With One Selfish Act

As part of the Vault 81 questline the Sole Survivor will return to the vault to find that a young boy has fallen gravely ill. It seems Austin had been bitten by a strange mole rat and there is nothing the doctors can do for him. They will ask that the Sole Survivor delve into a previously unknown part of the vault to seek out a cure, or the young boy will die. Heading the secret area will reveal the true nature of Vault-Tec’s experiment for the vault while the Sole Survivor fights off infected mole rats.

It’s very easy to also become infected during this quest, and in the end, it turns out there is only one vial left, and the decision becomes who should get the cure. Considering that the consequence for the Sole Survivor is a slight reduction in health, while Austin will die without it, the obvious choice is to cure him. However, it is entirely possible to keep or sell the cure and let a child die for no reason.

2

Destroy Far Harbor

Just Let The Fog Roll In And Do The Work

As part of the main Far Harbor questline the Sole Survivor will come across a series of codes that can be used as part of the quest “Cleansing the Land.” Using the codes, they can either destroy the Nucleus or the town of Far Harbor or choose to do neither and seek a more peaceful solution. However, for those who want maximum chaos, then Far Harbor can be destroyed in the most brutal way.

The codes to destroy Far Harbor are part of DiMA’s cache on a small island on the western edge of the map and are the kill switch codes for the wind farm. The wind turbines are all that keep the settlement safe from the strange fog that covers the island and all the terrifying creatures that live within it. Using the code will shut down the turbines, letting the fog overtake Far Harbor, resulting in a frantic but futile fight for survival for all the residents.

1

Betray Acadia

Turn Runaway Synths Over To The Institute Or Brotherhood

Finally, one of the most evil things to do in Fallout 4 is to betray an entire community to the very people they are most afraid of. In the Far Harbor DLC, the Sole Survivor can meet a group of escaped synths who have formed a peaceful community named Acadia. All the people there want to do is be left alone, and if spoken to will explain that their greatest fear is to be hunted down and taken back to the Institute.

So, of course, the cruelest thing to do would be to let the Institute know exactly where the community is. The Institute will send combat synths and coursers to round up the runaways to return and reset them, resulting in their worst nightmares coming true, all thanks to the Sole Survivor. If the Sole Survivor is a member of the Brotherhood of Steel, there is also an option to tell them about Acadia, which will result in the slaughter of everyone there.

Fallout 4 game poster

Fallout 4

Franchise

Fallout

Platform(s)

PlayStation 5
, PlayStation 4
, Xbox One
, Xbox (Original)
, PC

Released

November 10, 2015

Developer(s)

Bethesda

Genre(s)

Sci-Fi
, Action
, Adventure
, Thriller

ESRB

M