Yu-Gi-Oh!: 10 Of The Best Fusion Spells

Yu-Gi-Oh!: 10 Of The Best Fusion Spells

Fusion is a mechanic that goes all the way back to the beginning of Yu-Gi-Oh! and has produced some amazingly powerful monsters over the years. Yet these monsters wouldn’t be possible to make without reliable fusion spells to get them out.

They do more than summon monsters, getting material, drawing cards, or recycling themselves they all pull their weight in granting victory to those who use them. Some tied to archetypes and others more generic these cards get out some of everyone’s favorite fusion monsters.

Power Bond

Yu-Gi-Oh!: 10 Of The Best Fusion Spells

Machines seem to have an overarching theme to them and that’s hit hard and hit quick, and nowhere is that more clear than this destructive spell. From Cyber Dragon to Ancient Gear, no machine deck can go without this card.

Fusion summoning a machine fusion monster and doubling its attack is great however it comes at a cost. Dealing damage to a player equal to the monster’s original attack at the end of the turn. This card is high-risk, high reward, and a must-have for those machine fusion decks.

Instant Fusion

Instant-Fusion

Some fusion spells are not for making powerful monsters but are a step in getting to them and that’s the case with this card. Almost any player could benefit from a free monster, so there’s no surprise this card is limited to one per deck.

By paying 1000 life points one can fusion summon a level five or lower monster without its material but it can’t attack. This isn’t a problem as a player can still use its effect and that’s what really counts when one has cards like Elder Entity Norden and Thousand Eyes Restrict. Whether it’s for removal or extending plays, one can always make space for this.

Dragon’s Mirror

Dragon's-Mirror

Ever since the start of the game Dragons always seems to be on top, so it’s fitting that a spell designed for them would be just as powerful. A card that makes it easier to reach some of the harder to get to monsters in the game.

Letting a player fusion summon a monster by using monsters from their graveyard makes this a great card if it’s late in the game. This card gives access to some of the more difficult fusion monsters like Five-Headed Dragon and the Blue Eyes fusions. However, it does banish the cards used making them more difficult to get back.

Red-Eyes Fusion

Red-Eyes-Fusion

Fitting that such an iconic monster like Red-Eyes Black Dragon has such an amazing fusion spell to go along with it. Despite it being a Red-Eyes card, it still has its uses, and one can find this in almost any deck to help protect their life in the game.

Fusion summoning a monster that lists Red-Eyes Black Dragon on it using cards from one’s hand or deck is amazing as one doesn’t need to have the specific cards in their hand, and they can access the extremely powerful Red Eyes Dragoon straight away. However, monsters can’t be summoned the turn this card is used. Giving little options for plays after it’s been activated.

Brilliant Fusion

Super-Poly

Falling short in the middle of a combo can happen and players sometimes wish they could go a little further to get the monsters out they need. One of Gem Knights’ best fusion spells is able to help with this and this card became so popular it ended up being limited.

Letting a player fusion summon a Gem-Knight using cards from their deck is good in its own right, and the target people often go for is Gem-Knight Seraphinite. This card gives people an extra normal summon, something many decks could always benefit from.

Invocation

The more versatile a deck is the better and Invocation is an important card that can work in many ways.

Just a standard fusion spell, but where this card succeeds is with its searching and recycling. Invoked players are rarely without this card as it can be searched, used, and recycled all in the same turn, ready to fusion summon again the next turn. However, it is the heart and soul of the deck and if a player is unlucky enough to not see this in a game they’ll lose very quickly.

Fang Of Critias

The Fang Of Critias card art

Fusion with trap cards seems like a very strange thing to do but if it’s a card that Kaiba uses then it’s sure to be a powerful one. Using single cards to make fusions, the three legendary dragon cards all give access to some powerful fusions, but it seems Kaiba got the best of the three.

This card gives a player access to only three fusion monster by sending the corresponding trap cards. Tyrant Burst Dragon, Doom Virus Dragon, and Mirror Force Dragon. These monsters have the same effects as the trap used to summon them but better. The only downside is one needs to play the traps to summon, them but they are often worth the cost.

Metalfoes Fusion

Metalfoes-Fusion

Drawing cards is always welcome in a game where players are prepared to give up half their deck just for an extra draw. Metalfoes has this covered with their mix of fusion and pendulum summoning that comes with an amazing fusion spell to boot.

Letting one fusion summon a Metalfoe monster and being searchable is all one needs for a good archetype specific fusion spell. However, this spell can be shuffled back into the deck from the graveyard to let a player draw an extra card. This leads to it being used in decks that involve sending cards from the deck to the graveyard as a way to draw and to keep one from running out of cards and losing.

Polymerization

Different versions of the Polymerization card

The original fusion spell, that has summoned more monsters than any other and baseline for fusion as a mechanic. This card has been used since the beginning and has moved in and out of relevance over the years and has plenty of cards that support and search it.

This card has inspired hundreds of cards and some variation of its artwork is replicated or redesigned for plenty of other fusion spells in the game. The effect is as simple as it gets, just fusion summon a monster with the listed materials but without it, players wouldn’t have fusion at all.

Super Polymerization

Super-Poly

As the name suggests this is a super version of Polymerization but puts it to shame as one of the best fusion spells in the game. Not only for the number of monsters it can access but where it can get the material from and the other player can’t do a thing about it.

This fusion summons a monster using monsters from either side of the field as material. This means that this card can remove monsters that are difficult to destroy and turn them into a strong fusion monster. This card is one of the strongest forms of monster removal in the game and can’t be responded to, so once this card hits the field nothing can be done to stop it.