Faster, Purple Worm! Kill! Kill! Interview: Aabria Iyengar & Gina DeVivo On Scream & Horror Influences

Faster, Purple Worm! Kill! Kill! Interview: Aabria Iyengar & Gina DeVivo On Scream & Horror Influences

Faster, Purple Worm! Kill! Kill!, the Beadle & Grimm’s Dungeons & Dragons series on the Dungeons & Dragons: Adventures FAST channel, available on Amazon Freevee, and Plex, brings comedy and heart to each game. In the series, the players, a new group every game, play level one characters who take on truly terrifyingly powerful monsters that they have no hope of defeating. With each episode featuring a new Dungeon Master, a party of adventurers, and monsters, the battles are full of outlandish comedy and unexpected heroism as they face down an inevitable death.

The fourth episode follows a chosen family as they explore the new house they have acquired. However, things go horribly wrong when they stumble across a monster and do everything they can to not just escape but save each other. This episode features Gina DeVivo as the Dungeon Master, with the doomed players including Aabria Iyengar, Saige Ryan, Paula Deming, and Josephine McAdam.

Faster, Purple Worm! Kill! Kill! Interview: Aabria Iyengar & Gina DeVivo On Scream & Horror Influences

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Screen Rant interviewed Aabria Iyengar and Gina DeVivo about the fourth episode of Faster, Purple Worm! Kill! Kill! Iyengar explained what she took from this experience in Burrow’s End and Candela Obscura, as well as the fun of playing an NPC. DeVivo broke down how the opening scene of Scream was an inspiration and how she came up with the storyline for this episode in only one week.

Aabria Iyengar & Gina DeVivo Talk Faster, Purple Worm! Kill! Kill!

Screen Rant: Faster, Purple Worm! Kill! Kill! and this is the episode with the Purple Worm. Amazing job, both of you. This is without a doubt my favorite episode I’ve seen so far.

Aabria Iyengar: You did it, Gina. You did it.

Gina DeVivo: I did.

Aabria Iyengar: You hear that? Caitlin says, we’re the best out of everyone and I’m going to text Patton right now.

Gina DeVivo: Hell yeah.

Well, Aabria knows this, I’m a huge fan of The Seven from Dimension 20, and this had that chaos energy that I love from it. So two minutes in I was like, “Oh, this is going to be the one to beat without question.”

Gina DeVivo: Big fan of The Seven as well, and thank you.

Aabria Iyengar: It’s that femme chaos that feels so good where you’re like, “There’s no boys here. We will feel societally inspired to calm down around.” So full feral, let’s go.

Gina DeVivo: Let’s be unhinged.

I love it. So I have to ask you guys both first, what were your first thoughts when you heard what this show was?

Aabria Iyengar: Let’s start with you.

Gina DeVivo: Okay. Well, I was a week before sub-in, so the incredible, beautiful and talented Becca Scott was meant to be the GM for this episode, but she was having contractions. So full baby was about to be born.

Aabria Iyengar:Actively having a baby.

Gina DeVivo: Actively having a baby and was like, “I can still do it.” And then was like, “Maybe not,” but fully would have and still showed up to the taping day. And we were like, “Girl, you’re having contractions.” And she was like, “It’s fine, I still got time.”

Aabria Iyengar: That’s the best part is that she was there. We’re like, Will there be one more audience member in 20 minutes? What is happening?”

Gina DeVivo: Yes. Yeah, we were about to have another audience member. It was beautiful. So I got subbed in a week before and A was like, This is going to be very silly. And also how do I subvert it even more?” Because kind of my jam for gaming and when I get to GM is like, “Oh, it’s weird? How do I make it weirder? How do I make it even more different?” Especially with a show where you know everyone is going to maybe perish horribly at the end. It’s like, “Okay, well then how do we make it hurt more? We’ll make everybody love them.” But yeah, so it was silly and I thought let’s make it weirder and sillier.

Aabria Iyengar: I just want to jump in and not answer your question Caitlin, because I’m a monster, but to say that-

I feel like you do that a lot.

Aabria Iyengar: I do that all the time and I just really want to give shine to how much Gina nailed the brief because that idea that it’s a really short show, we’re all level one and we’re all going to die in the end. Gina said, “Maybe,” which has made me competitive, and I’m like, “I could have survived, hold on.” But I think we were all-

Gina DeVivo: No!

Aabria Iyengar: I was told I had to die at the end.

Gina DeVivo: You do. But I wanted to feel the thing that I thought was you know the Drew Barrymore death in “Scream,” where no matter how many times you watch it, you still think “Maybe…” You know she’s going to die. She perishes, she’s the opening kill and you still hope. And that was the feeling I wanted to evoke. Like, “Oh, we know they’re going to die, but if I can trick you for one second into thinking maybe they live, that’s what the show feels like.”

Aabria Iyengar: I think you nailed it and by giving us that grounded moment of here’s a very silly fun premise that if we were doing this on any other show that wasn’t “Fast Purple Worm Kill, Kill” would be such a fun and silly exercise. That dropping that into a thing where you’re like, “And I’m just sitting with that understanding that it’s going to break bad, but not yet.” And then at some point you kind of forget and you’re like, “Actually it might be okay. Hold on.” And then it’s a giant purple worm and then it isn’t okay. But that’s beautiful too.

It was so good. And I will come back and answer your question and say, I heard about this way back in the day when they were kind of first developing it and got tapped and for all those reasons I just previously stated, “This sounds like a very fun exercise in how do you come in and give character and stakes and a phenomenal death very, very quickly and efficiently.” And it feels in the best possible way like long form improv exercises. Just get in out, have a big high laugh, die as cool as you can and then go home. And that’s such a fun brief.

I love that. I can tell you the exact moment I fell in love with the family was when you suitcased both nieces in the sack, because I was like, “I want more of them. This has been a thing for while. This is so great.” And Gina, I love that you made a Scream reference for Matthew Lillard’s Nadivo.

Gina DeVivo: I know.

Aabria Iyengar: Yeah, look at you. Look at what you did.

Gina DeVivo: Lowkey Scream is one of my all time favorites. It was the first thing that scared me as a kid, and so I had to watch it 800 times on the movie channel when I was younger until I wasn’t scared of it anymore. And then it just became this core moment in my life. So yeah, the Drew Barrymore thing was just a genuine, that’s the first thing I thought I was just like, “That moment is just so good.”

FPWKK Deborah Ann Woll & Anjali Bhimani

I love that. And then first off, the fact that you did this in a week, wild, I can’t believe you did this in a week.

Gina DeVivo: Yeah. It was a very specific set of parameters to write an episode.

Yeah?

Gina DeVivo: Yeah. Well, I mean a week out and you’re like, “Okay, what’s all the information?” Because all the producers and everyone attached to the show is also like, “Oh no, we have to get a new GM right before,” in any sort of production that’s hard and bad and no one likes that, but you do it, you accommodate. And so everyone was super on board and everyone was trying to onboard me as quickly as possible. And were like, “If you want us to write a scenario for you, let us know. We get it. It’s hard to write a campaign that quickly without ever really getting to talk to the players.”

It’s just so odd and you’re like, “And it has to be an hour and it has to be this.” And figuring out how to crescendo those beats in such a short amount of time while also making sure that the point of the show for me is making sure to get everyone a hero moment and not just a hero death, but a hero moment where they get to RP really well because that’s why you want to be at a table.

You want that moment where you get to have that bit of connection or that bit of storytelling where you feel really proud of like, “Oh yeah, I think that felt really good. Or it felt like the story really either made you laugh or had fun.” Just you want to have fun and you want to feel like you had a good time. And so writing it was very fun. And my partner Joey, “Would you want, you know in love?”

Aabria Iyengar: I love him so much.

Gina DeVivo: When I first got asked to do it, Joey, because anytime I sit down I’m always like, I love working with him. Where we’ll just sit face to face and be like, okay, let’s brainstorm silly stuff at each other. He was the one that was like, “All right, well you renovation shows. How about, here,” he’ll just be like, “Renovate.” And I’ll be like, “Okay, good. Say no more. And then went for a freakout. I just need one word prompt.” And then I ran away and I wrote it.

Aabria Iyengar: See, it’s improv.

Gina DeVivo: Yes. It was so perfect and it was just that epic moment of like, “Yeah, that’s how you make it.” I was like, “I don’t want them to be adventurers because everyone is going to be first level adventures.” And I knew my episode wasn’t the first episode, so it was like by the time you want to see what else you can mess with the form and make sure that we have a nice sort of season arc for the show since it’s all vignettes.

And so making it like, “Well, why would they be level one adventurers seeking out bad guys?” It’s like, “Well, because not they’re just people. They’re just people who happen to get eaten. And that’s also what happens in the world. Villagers also get maimed by monsters. We’re just seeing the villagers one.”

Aabria Iyengar: That’s so good.

Gina DeVivo: Or in this case I guess Sweet Cult members?

Aabria Iyengar: A little bit.

Gina DeVivo: They did vote for Cult, right?

Aabria Iyengar: Yeah, A little bit of a cult.

Gina DeVivo: A little bit of a cult.

Aabria Iyengar: That’s a treat.

Gina DeVivo: But it’s like a young home for women cult. Yeah, it’s okay.

Aabria Iyengar: Because it uplifts women, it’s fine.

Gina DeVivo: Yeah.

Aabria Iyengar: I do think that there’s a really fun benefit here for the fact that we all know each other. This is a unit that has played together several times. So there was that moment in the group chat when we’re like, “Oh yeah, Becca stepped out because obviously she’s 11 months pregnant. What’s happening? Okay, sure. So who are we going to get?” I remember we were like three hours in the group chat where we were like, “Gosh, we’re going to get someone random, but we all know each other.

But then the person’s going to be someone assigned to us.” And it felt like substitute teacher energy and we’re like, “Are we just going to give this other person we don’t know a hard time because they’re not the boss of us?” And then getting the, “It’s Gina. And we’re like, “Oh, we’re going to be great. We’re going to be so okay.” And obviously when Gina came in with the very strong concept, we were like, “Oh, cool. We can build characters around this conceit of why would this group of people be going to buy a house and what does that mean?” But everyone had kind of thought about their builds a little bit, so it was nice translating builds into a strong family unit.

I think there is something so beautiful about the strong family unit means that we can presuppose a lot of things about how the group gets along and what their reactions will be. So then you can find moments within a very short form to have some individuation just to stand out and step out and do something a little different and a little funky and have a personal moment, which you made so much beautiful space for. And it was just so good and so fun.

Gina DeVivo: You guys naturally had that. It was so nice. I knew that because I was coming in late that you probably would’ve had characters in mind with Becca. And so I wanted to, instead of being like, “I need you guys to have this kind of party.” It was, “Okay, whatever you’ve built, I just need you now to figure out personal reasons why you need this.” And also, you guys naturally already sort of had a buddy system of your RP partner.

It was like the aunties, you and Sage already sort had this beautiful concept and then Paula and Josephine also were like, “Okay, yeah, we want to also have this concept.” And then it was so organic of like, “Okay, you are adopted and you are loved and these are your family members. And feel free to have as much family dynamic in either direction as you want. But the only thing that’s important is that you all share a goal and the personal reasons why,” and that’s really what sticks a campaign and party together. So he’s nice.

Yeah. I will say this group felt the most lived in because I think all the other groups were kind of not necessarily thrown together the last minute, but weren’t necessarily as communicative before the show. Because I talked to Anjali last week and she’s like, “Oh yeah, we figured out our connections in the green room before we walked in.” Whereas this felt much more like truly, I was like, “I could watch hours of these characters from before this happened.” So that was very, very cool. I also am curious Aabria, what’d it feel like to basically be playing an NPC?

Aabria Iyengar: So good, but honestly it makes it so easy when you’re like from GM to GM, you’re like, “Oh, throw a little guy that’s got a strong point of view in a specific direction.” It actually makes things really easy. The harder part is knowing that you have a certain amount of time and they’re having a bunch of things you want to do or say or philosophies. You’re like, “Essentially everyone here’s an NPC. We are a footnote in the story of the adventures that will someday come and kill that Purple Worm and avenge us.”

Gina DeVivo: Yeah, you’re the lore starter.

Aabria Iyengar: Exactly. I love being just a group of fridged house hunters for a Purple Worm. So it’s actually really nice. NPCs are very fun and very freeing. So it felt like all of my favorite things of getting to spend more time inside an NPC and be like, “Oh, I can explore the space a little bit and I’m dead. Perfect.”

And then Gina, can you talk to me a little bit, you do such a great job in this episode of balancing the completely ridiculous comedy that comes in with really dramatic tragic moments.

Gina DeVivo: Yeah.

Could you talk about finding that balance and playing off the players who, let’s be honest, they’re just fully throwing as much silly sh-t at you as possible.

Gina DeVivo: Absolutely. Again, I feel very fortunate and very lucky that I knew these players really well. I have gamed with all of these women many times over, so I was coming into this table knowing their play styles and a lot of gaming trust already. So that was in my favor already to make me look really good at this. But in general, my preference for GMing and for playing in games, I like games that understand that humor has to be there to juxtapose against really intense things.

And I like when players, the NPCs in the game don’t know they’re about to die, so why wouldn’t they be joking and having fun with their friends and making jokes with their tiny adopted daughters who are adult grown women or jabbing at their forever roommate, maybe lover forever roommate. And I think it helps create an emotional journey and an emotional, hopefully roller coaster for the audience to feel like you have to have that tension break for tension to keep getting built. It’s why horror films have jump scares. It relieves the tension so that it can rebuild for those moments. Because if you just stay at tension, it’s not fulfilling or satisfying. You have to have that ramp and that build.

So comedy is such a great way to kind of be like, “Oh, I forgot that I’m stressed for my people that I’m watching that I’m really like.” And then I also like for it to, Aabria, you can attest to this, we’ve gamed many times. As a GM, it feels really rewarding for those moments when the players are having a silly time and sort of forget that they’re in this sort of grim world to remind them in really thematic ways making sure that my players are surprised by those moments too, of the switch of intensity and that kind of stuff. That’s kind of my jam. I love getting to surprise your players back, especially with a game that’s a little on rails for its outcome. Finding ways to surprise is the fun part of being a GM.

Aabria Iyengar: You absolutely nailed it. Yeah, I think all of those things were in place. There are the moments that if this group was genre savvy and could hear the ominous music, you laid the track for all of the, “Here’s a warning sign that something’s really bad here, but we don’t know we’re in a horror film, so we’re just going to keep going.” And then layering in the, “Here’s the direct scare to this group.”

And then you hit that point where you’re like, “The jump scares are there, and now the situation you might be in.” And just having that heartbeat of hope before you’re like, “But the thing is you’re not in a horror film. We’re all girls, so there’s no final girl, everyone, this is it.” And it was so well done, especially in an hour. Man, I can’t yell enough about how difficult the brief is for these episodes and how much every GM on every episode crushed it, but especially you because you’re my friend.

Gina DeVivo: Thank you.

Aabria Iyengar: And I can gas you up because I got to be at your table, but you crushed it and that’s not an easy thing to do.

Gina DeVivo: Yay.

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I completely agree. And Aabria have to ask about that big damn hero moment. You fully just were like, “Okay, what attracts them? Noise, great family, go left. I’m running right and I’m going to start yelling the most crazy Midwestern nonsense possible.”

Gina DeVivo: Loved it!

I have to say because I’m from the Midwest, that accent was insanity.

Aabria Iyengar: Thank you. We were agonizing about it In the green room. It’s not a good, I’m doing my best, but it’s crazy. And just exactly, it’s just that we’re not adventurers. This is not a brave like receive pronunciation, cool British hero accent. We’re just some guys. But that idea that you’re level one something, so you always had the potential to be a hero. And I think I yell this a lot in campaigns, especially ones in which I die, of which I have had a lot this year, huh. My pieces died a lot this year.

You’re very into characters having death arcs.

Aabria Iyengar: Yeah, I got to go to therapy. I got to stop doing this on the internet for money and go talk to someone in private about what’s going on with me. But again, in that, it’s that idea that in your final moments, who are you really? And of course it’s really fun to play the subversion game of like, “Oh, it’s not just a horror film. It’s that idea of I’m going to subvert it. I’m not going to let the monster kill me. I choose my death.”

But I just wanted that moment where you’re like, “Oh, in a different story with a different scenario, maybe this is someone who later could have been a level 20 Paladin hero of the realm, demigod of a faerune.” But it was just a little too late and it just wasn’t quite enough. And I think that’s really fun and good. And also just tormenting the rest of the table. I love Sage and Joe and Paula so much and just being like, “Ha, ha, ha suck it. I’m going to go die now. Good luck.” And getting to spend the rest of the time just chilling out watching the story as an audience member was very good too.

I’ll say that they immediately got you back by turning around.

Aabria Iyengar: They did.

And made it, useless.

Aabria Iyengar: They did.

Gina DeVivo: Truly, that moment made me so happy because I had written in specifically that there would be a fork and that quick decision you would have to make left or right. And it couldn’t have gone more beautifully for you to have faked everyone out. As a person who gets to enjoy the story too, I was like, “Oh, Faeya-faey, yes, yes, that is the right choice. There isn’t a right choice, but that is it,” in finding that moment and then having them just not take the…

Again, those moments where you’re going, “I know you’re going to die but come on keep going!” Any moment that you’re like, “If they had just made a different choice, maybe they would’ve lived if Aabria’s character had gone down that other one and they all did, maybe Sage’s character wouldn’t have stopped.” All of these things that just add up to the story of how they perished is pretty neat. You brilliant Aabria is all I will say.

Aabria Iyengar: Oh my gosh, I got it from you.

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I will say, Gina, I think one of my favorite choices you made in the entire game though was on the zero being like, “Nah, you’ve been dead for a minute.”

Gina DeVivo: That felt good.

Aabria Iyengar: Brilliant.

Gina DeVivo: You got to reward a story moment like a 20 to a Nat 1. It’s like, “Oh, you got them, but you got got too babe.” And it’s like, “Oh.” Those are the um, num, num GM moments where you’re like, “Okay, how do I make this make sense? How do I make an extreme fail and an extreme success narratively make sense? How does the dice tell you how the story went?” We always talk about failing forward.

You don’t just not do the thing. It’s like, “No, something happens. Something narratively, visually, emotionally, something happens with that fail that isn’t just you don’t do it,” it’s something negative or something impactful happens. So the fact that they organically were just chatting to dead sisters, it was like, “Great, you’ve been, yeah, of course you’re seeing her, you’re starting to bleed into the spirit world. The DND world has afterlives, baby.”

Aabria Iyengar: Ay!

Gina DeVivo: We got more life after this. It just doesn’t happen to be on this mortal plane.

Aabria Iyengar: So you’re saying we could buy a house.

Gina DeVivo: Absolutely. There’s a spirit house.

Aabria Iyengar: Just a ghost house.

Gina DeVivo: Yeah, there’s a ghost house.

Aabria Iyengar: Amazing.

Gina DeVivo: You don’t think Josephine and Paula are haunting that mine?

Aabria Iyengar: Very fair point. A very fair point.

Gina DeVivo: Of course I poltergeist to the girls who are there. 100% poltergeists.

Aabria Iyengar: Truly.

Gina DeVivo: Eventually they will grow in spirit form to be eventual patrons to all of the girls at this household. This will be a warlock patron house at some point. That is my head in it.

Aabria Iyengar: Wait, that’s so good. Hold on. I want to go back and play more.

Gina DeVivo: Right?

Aabria Iyengar: Someone text Lillard!

Gina DeVivo: The poem at the end is a curse upon that land. She’s in the soil? That’s a bad place. That’s a bad place.

Aabria Iyengar: I just realized now that it’s a curse, and I was like, “Oh, poetry. Oh, oop.”

Gina DeVivo: Yeah, yeah, yeah.

Aabria Iyengar: Good for us. I think we should get to be little curses as a treat.

Gina DeVivo: Right?

I need a whole campaign of this.

Aabria Iyengar: Gina, make a whole campaign.

Gina DeVivo: Okay.

Yeah. Oh my gosh. One of the things that I find really, really fun about Faster, Purple Worm! is how surprisingly heartfelt it ends up being with this. What for you guys was one of the most surprising parts of being a part of the show?

Aabria Iyengar: Okay. Oh, the heartfeltness is so nice. I think that’s the thing that sneaks up on you when you’re like, “Oh, I’m here for a good time, not a long time.” And you don’t expect to have strong interpersonal moments. When they do happen, they hit even harder. Sage and I have a delightful running joke where wherever we get the opportunity, we will be pen pals. So it was always fun to go in and lean into that. We have a bit.

We will run that bit into the ground, but knowing that we’re like, “Cool. We’re here for an hour. We’ll do our little goof. We’ll talk about us being aunties and very good friends.” But no, being able to call out and have the actual connection and saying, “No, you are my partner and I love you,” it’s the ability to subvert your own expectations. And I think this game is a perfect example of it.

And whenever it does creep up, you can kind of see the energy at those tables kind of shift and be like, “Oh, something real happened in the midst of all of the tragedy of a monstrous death and comedy of who are you minutes before monstrous death?” If you can sneak a feeling in there, I think it just lands even better because no one really expects that part.

Gina DeVivo: Always sneak a feeling, always.

Aabria Iyengar: Always sneak a feeling.

Gina DeVivo: Always. I love wholesome games. Love them, love them with my whole heart that I then break. You want it to matter so much, especially because it’s short, especially because it ends tragically. You want those nuggets to connect. This is a storytelling game about connection and relationships. Obviously some people can play it where it’s just about the combat, but that’s not where we’re doing it. We’re trying to tell a really engaging story that means a lot to us and means a lot to anyone watching.

And so throwing in those beats. Anytime you play a game, anytime I’ve gotten to play in “Call of Cthulhu” or “10 Candles” where the outcome is an uh-oh, I love making it wholesome. It makes it so much harder when bad things happen in a good way, it makes them feel really just more because people are like that. And yeah, if you’re just a big rugged guy, that’s great and all, but what if that big rugged guy cries?

Aabria Iyengar: Ooh.

Love that. And then was there anything from this experience that you wanted to take into future games? Because Aabria, I know you had two pretty kind of horror tragedy based games coming up on deck after this?

Aabria Iyengar: Yeah, it was really fun playing this truly days before we started shooting Burrows End. So I had already had everything written and lined up and planned, but it was really nice getting those early, not warm up in any sort of pejorative or dismissive way, but it is helpful to go into something not cold and go like, “Oh, that’s what it feels like to be a player at a horror table where tragedy is there and the surprise element isn’t because you know what’s coming, but how to feel as a player on the receiving end of a horror story makes it much easier to go in days later and then months later for Candela Obscura.

And remember that as I go in and say, “Cool, I’m the GM and I’m here to be spooky and I’m going to scare my table and I’m going to scare the audience.” But never forget what it was like to be scared too, to feel that horror, to remember that moments have to matter and to always push for feeling inside of all of the spectacle of shock and spookiness.

Gina DeVivo: Yeah. Yeah. Burrows End, speaking of wholesome in my feelings. Ooh.

Aabria Iyengar: What are you talking about? It’s just a bunch of little critters.

Gina DeVivo: It’s just nice.

Aabria Iyengar: They’re just having fun in the woods.

No.

Gina DeVivo: Nothing bad ever happens to the little guys.

Aabria Iyengar: Nothing, I also like wholesome games.

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Stop. Don’t even.

Gina DeVivo: The thing I want to take away is playing with these players.

Aabria Iyengar: I will follow you anywhere, Gina.

Gina DeVivo: Oh, good. So good.

Aabria Iyengar: So good.

Gina DeVivo: Such a reminder. The thing I truly want to take away. That honest, genuine answer is that feeling when you have trust at a table and everyone is showing up for everyone and everyone is invested in what this moment is. You know it’s short. It’s a big quick, it’s a falling star, it’s a comet, it’s quick, it’s fast, burn bright, and I’m going to help you burn as bright as you can and you’re going to help me burn as bright as we can.

And then it’s done and it never happens again. And sometimes, ooh, that feeling, when it happens, it will only inevitably continue to make you a better storyteller in the future. When you find those nuggets, hold onto them and try to bring them at every table.

Aabria Iyengar: Love that.

I love that. And I don’t think we can top that. This is the episode to beat, in my opinion. Everyone has to match this energy and I don’t know-

Aabria Iyengar: You hear that?

Gina DeVivo: What?

Aabria Iyengar: I want to start talking mess to all the other episodes.

Gina DeVivo: Oh yeah.

Aabria Iyengar: You hear that [Anjali]?

Gina DeVivo: I sick Aabria at you other episodes!

Aabria Iyengar: Luis? What’s up?

Gina DeVivo: Oh, come on. Come on.

Aabria Iyengar: What’s up? Step up. Bra.

Gina DeVivo: I got to get Luis at my table.

Aabria Iyengar: He’s a dream.

Gina DeVivo: I know. It’ll be so good.

About Faster, Purple Worm! Kill! Kill!

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“Faster, Purple Worm! Kill! Kill!” serves up comedic mayhem with tabletop gaming stars and celebrity guest players, including Seth Green, Anjali Bhimani, Skeet Ulrich, Sean Gunn, Mica Burton, Patton Oswalt and series co-creator Matthew Lillard. Perfect for seasoned gamers and newbies alike, every episode features an improvised, stand-alone story along with epic, hilarious character deaths.

Check out our other Faster, Purple Worm! Kill! Kill! interviews:

  • Matthew Lillard
  • Bill Rehor, Jon Ciccolini, Charlie Rehor, and Paul Shapiro
  • Matthew Lillard and Bill Rehor
  • Anjali Bhimani