Early access adopters of Media Molecule’s newest user-generated game-making toolkit Dreams will be able to unlock the full version three days early. Dreams has been in development since 2012 and was first revealed to the public in 2013. The developer of Dreams, Media Molecule, is known for user-driven experiences such as LittleBigPlanet, where players can create and share their own games by utilizing the engine’s level designing tools.
Due to Dreams’ prolonged development time, it has been in an early access, playable state since April 16th, 2019. This means new adopters can buy the game and play the plethora of player-made levels immediately, while still working on their own unique creations. While the development of this title has been finished since January 6th, 2020, Media Molecule has already announced plans for future content updates to their engine, including but not limited to support for both PSVR and online multiplayer. This is a ten-year plan, spanning multiple generations.
Vg247 reports all Dreams early access users will be able to play the full version of the game on the 11th of February, three days prior to its official launch. There will be a final launch patch to the game’s wide scope and complexity, as Media Molecule aims to improve the introductory experience for many of the newest players by implementing detailed tutorials on the systems in the game. This enormous patch also improves on existing systems, such as camera bookmarks and an updated UI that makes it easier to locate tools to create with. Media Molecule has announced over 18,000 changes made between the beginning of early access and Dreams’ final launch patch.
Dreams is the next big step in evolving this format, allowing gamers and creatives alike to create fully-fledged video games with unique, hand-made assets, mechanics, textures, sound, and more. Dreams is primed for release on February 14th, 2020, making it one of the first highly-anticipated games to release on the PlayStation 4 this year.
Dreams aim is to be a groundbreaking development tool that isn’t just for inexperienced players. It harbors enough depth, according to Media Molecule, to be a tool that can be used by even the most seasoned game developers. While the title has a specific, publicized art style, various creative users have already been able to create games which depart from it in surprising ways. From science fiction racing games in the same vein as Star Wars Episode 1: Racer to a surprisingly accurate remake of Crash Bandicoot, Dreams gives its dedicated artists enough room to express themselves in whichever way they can imagine. Due to Media Molecule’s decade-long update plan, Dreams promises to be an ever-growing and adapting playground, offering hundreds of hours of player-made content down the line.