Dungeons & Dragons includes multiple ways for each party member to customize their characters in a way to suit their individual playstyle. Although the oaths and abilities have changed from one edition to the next as the game evolved, paladins remain a staple part of the DnD fantasy universe. However, they have quite a few subclasses to choose from, and it can be difficult to decide which one is the best fit for a character.

Subclasses for paladins are divided by the oaths that they take, which affects how these characters are played and adds flavor for roleplaying. As fun as it might be to base subclass decisions on what option is the most fun to roleplay, it’s also important to build characters in a way that’s still viable in combat. This ranking takes a look at only the official paladin subclasses of DnD 5e.

9

Oath Of The Ancients

Be The Light

Although it’s ranked as the worst of the paladin subclasses, Oath of the Ancients isn’t a bad option overall. The problem is that the other subclasses are better options, especially since the abilities, spells, and features of Oath of the Ancients are only useful in niche situations more often than not. As a result, this subclass relies a lot on the setting of the campaign and the types of enemies the party will be facing.

Even when overlooking the niche abilities of this oath, it makes a good option for a character looking to be a tank, healer, or act as the face of the party. Its tenets value doing what’s good regardless of laws, valuing life and its beauty while vowing to protect it. In practice, these tenets can be a bit ambiguous, but they have the potential to create interesting scenarios while roleplaying, and that can be a lot of fun if the paladin is also the face of the party.

8

Oath Of The Crown

Uphold Laws & Value Loyalty

Skyline of Waterdeep the city of splendors in Dungeons & Dragons

In some ways, the tenets of the Oath of the Crown have stereotypical paladin vibes to them. These characters value society and its laws, swearing to uphold them and usually serve the nation as a whole or swear loyalty to the sovereign of that nation. While the idea and background of this oath seem like a perfect paladin set-up, the features of this subclass end up being lackluster in terms of combat and actual gameplay.

The highlight of Oath of the Crown comes from its Channel Divinity, specifically Champion Challenge. This ability lets the paladin act as a tank who can exert a measure of control over the battlefield to help keep squishy characters out of damage. While Channel Divinity: Champion Challenge lets the paladin force enemies to stay within 30 feet of them unless they pass a wisdom saving throw, the rest of the kit that comes with this subclass isn’t as useful.

7

Oath Of Glory

For Those That Want To Become Legends

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Custom Image by Katarina Cimbaljevic.

Oath of Glory isn’t the worst subclass option for a paladin, but it feels rather mediocre when compared to other options. Its tenets revolve around focusing on actions instead of words and seeking glory that will allow the paladin to be remembered as a legend. Channel Divinity: Inspiring Smite is one of this subclass’ highlights, and it can quite literally save the lives of their team, since it allows for temporary hit points to be divided among creatures of the paladin’s choosing.

A massive Beholder attacks a party of adventurers in Baldur's Gate 3

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Aside from having that Channel Divinity and the option to smite enemies, Oath of Glory feels similar to a fighter, and it might be worth playing as a fighter instead if that’s the case. Aura of Alacrity isn’t bad, but the small range it has makes it worse than the auras of other subclasses. In the end, it’s an option that can be viable in general, and the roleplay potential is fun, but it isn’t the strongest pick.

6

Oath Of Conquest

A Strong Early Game Option

DnD Female warrior holds her weapon up as in the background skeletal figures and strange cards appear from starry sky

Oath of Conquest paladins value strength above all else, and this is incredibly clear in their tenets. They value overwhelming victory and ruling over others with an iron fist. With these tenets, roleplaying a paladin who takes the Oath of Conquest can be both fun and disruptive, since the paladin might ally themselves with NPCs purely based on their strength and not the overall goal of the party. However, this subclass is viable, and it has tools that let the paladin control the battlefield, especially in the early game, where it’s easier to afflict enemies with fear statuses.

Paladins using the Oath of Conquest subclass need to build in a way that makes the most use of their ability to both fear enemies and keep them in place with hold person. Part of this optimization comes from stacking charisma because paladins can automatically crit enemies that are feared or held in place. Another tool to optimize this subclass is using reach weapons, which let the paladin keep enemies at a distance while they’re feared, but still deal damage to them.

5

Oath Of Devotion

Gives The Paladin A Fantastic Aura

DnD characters using Bless (2)

The Aura of Devotion that Oath of Devotion paladins get at level seven might be the best aura among all the subclasses. With this aura, the paladin and friendly creatures within 10 feet of them can’t be charmed as long as the paladin is conscious. While this is the highlight of the Oath of Devotion subclass, it isn’t the only useful feature.

Channel Divinity: Sacred Weapon helps the paladin through early levels, and purity of spirit gives the paladin a constant protection from good and evil spell. However, Oath of Devotion might be best used in a multiclass set-up after getting the Aura of Devotion. As far as their tenets go, this subclass is a stereotypical paladin, valuing honesty, compassion, duty, courage, and honor. Because of that, it can be a tempting option for roleplaying, but it might also end up feeling stale compared to other options.

4

Oath Of Redemption

A Paladin Trying To Improve The World

DnD characters using Bless (3)

While the name of the Oath of Redemption subclass makes it seem like the paladin is looking for redemption, this type of paladin is actually on a journey to redeem those they come across in their travels. Although the oath’s abilities are strong, a highlight of this oath is the roleplaying potential. It has more variety than the Oath of Devotion, especially since it balances protecting the innocent and redeeming the wicked with culling those who cannot be redeemed.

DnD 2024 player's handbook and the 2014 player's handbook artwork.

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Both options for Channel Divinity have their uses with this oath, with Rebuke the Violent being able to force an enemy to take a chunk of damage if they fail the saving throw. Then, there’s Aura of the Guardian, which lets the paladin take damage in the place of their ally. Combined with Protective Spirit, which restores hit points at the end of each turn where the paladin has less than half their total health and is still conscious, this subclass is a strong option for tanking.

3

Oath Of The Watchers

Brings A Lot Of Utility To The Party

2024 DnD player's handbook cover dwarf with shield and sword running forward

Paladins who take the Oath of the Watchers focus on protecting the Mortal Realms from threats. Channel Divinity: Watcher’s Will can make a huge difference in a fight, since it lets the paladin add their charisma modifier to intelligence, wisdom, and charisma saving throws for themselves and their chosen creatures. This ability combines perfectly with Vigilant Rebuke, which deals damage to enemies who force saving throws that allies have succeeded against.

Oath of the Watchers often ends up low on ranking lists, but it can be made into a powerful paladin option, especially with high initiative that puts the paladin in combat first once they have Aura of the Sentinel. Plus, Aura of the Sentinel can be used to boost the party’s initiative as a whole, which can result in enemies being eliminated before they have a chance to attack. The kit overall has a lot of uses, but this subclass can also be a powerful option for multiclassing, if only because of its aura.

2

Oathbreaker

Turn A Paladin Into A Necromancer

DnD Strixhaven Witherbloom Necromancer manipulating bones in the air.

The key feature of the Oathbreaker subclass is that they are a paladin who had an oath at one point in time, but they went against the tenets of it. This means that their power of light is now gone, and they turn to darkness for power instead. As an Oathbreaker, the paladin is essentially able to create an undead army, especially if they go with the Channel Divinity: Control Undead option that makes an undead creature follow the paladin’s orders for a day if they fail the saving throw.

Unlike most of the other oaths, the Oathbreaker is more focused on dealing damage than protecting their allies. While it can be a strong and fun option, it might require a bit of homebrew effort to make it fit with the party depending on the campaign, especially since Oathbreakers are supposed to be evil characters. Although it’s a fun subclass with a nice set of spells to use alongside a dread lord transformation, it’s much less fun if a dungeon master forces a paladin to become an Oathbreaker because they break their oath, but didn’t want to be an Oathbreaker.

1

Oath Of Vengeance

Strike Fear Into Enemies

Lord Soth, a knight from the Dragonlance campaign for D&D, navigates purple mist with a torch held aloft.

Paladins who swear the Oath of Vengeance seek to bring those who have committed sins to justice, usually by dealing the punishment to those sinners themselves. The nature of their tenets that focus on justice and punishment results in Oath of Vengeance paladins having access to spells that aren’t usually available to them. However, spells like hunter’s mark can become powerful in the hands of a paladin, alongside misty step and dimension door.

D&D 5e Paladin and a Rogue.

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But the real highlight for Oath of Vengeance paladins might be the amazing transformation they gain at level 20. Avenging Angel lasts for an hour, and it comes with an Aura of Menace that keeps forcing enemies in the area to make saving throws or become frightened, and if they’re frightened, then attack rolls against them have advantage. Also, this transformation gives the paladin wings and the ability to fly for its duration.

Paladins are a sturdy class that often make strong tanks and provide support for the party. However, the subclasses available for a paladin – even when limited to only official options – bring with them a decent amount of variety that makes each option feel unique. But even with each option having its own uses, not every paladin subclass is as strong as the others in Dungeons & Dragons.

Dungeons and Dragons Game Poster

Dungeons and Dragons

Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the ’70s, with numerous updated box sets and expansions.

Franchise

Dungeons & Dragons

Original Release Date

1974-00-00

Publisher

TSR Inc.
, Wizards of the Coast

Designer

E. Gary Gygax
, Dave Arneson

Player Count

2-7 Players