10 Small Details You Only Notice Replaying Grand Theft Auto V

10 Small Details You Only Notice Replaying Grand Theft Auto V

Grand Theft Auto V is a fantastic game that is insanely immersive and detailed, with great characters and a brilliant story alongside everything else it has to offer. It is one of the most popular games of all time and one of the best of the last decade, and it continues to be played by millions.

The campaign has likely been played through multiple times by those who own it, which is understandable as there is so much to explore, do, and find throughout. The first playthrough though, a lot of players just want to get through the story and wait until a replay to pay attention to the finer details. Here are 10 details from GTA V you only notice on a replay of the game.

TREVOR’S FAVORITE CHANNEL

10 Small Details You Only Notice Replaying Grand Theft Auto V

When driving in GTA V there are a plethora of radio stations stretching over many genres, catering to all musical tastes of the players. Music taste is not limited to the players, however, but also the characters.

If you decide to explore the map with Trevor and happen to put on some music on the radio, Trevor will start to unleash some of his more rage-filled tendencies as he gets angry and shifts station. Channel X will be put on by Trevor whether he is driving or in shotgun and is just an interesting feature of the destructive character.

STORE CLERKS REMEMBER

A lot of what the GTA franchise about is crime. It is literally in the name. The fifth entry in the franchise is no different and throughout it, the temptation to rob does get difficult to resist.

It is unlikely you spent the first playthrough doing this, but in replaying the game, why not? If you rob the same store multiple times though, they will remember you and have the police waiting for you upon your reentry to the store.

DIFFERENT DIALOGUE

Michael Franklin and Trevor in GTA V franklin walks away

Throughout the GTA V campaign, there are a variety of character-specific missions, but occasionally missions arise where you can do them with multiple characters.

If this situation arises and on the replay, and you use a different character from who you use in your first playthrough the game, then the beginning mission dialogue is different depending on who you use. For obvious reasons it is only a detail you notice on a replay, but it’s a fun detail put in by devs.

CUSTOMIZING = COMPLIMENTS

A sports cars speeds down a hill and in to Los Santos in Grand Theft Auto V

Cars are the cornerstone of Grand Theft Auto. In GTA V the cars are beautiful, brilliant and varied. A constant between them all is the wide array of customization you can give them, from Trevor’s truck to the Vinewood sports cars.

If you spend the time and money to customize your chosen car to high levels, it does not go unnoticed. NPC’s will come and compliment you on your vehicle, they even will snap the odd picture of your car if it is nice enough.

LIFEINVADER UPDATES

GTA V has a lot of features on its internet, including its own personal Facebook, LifeInvader. It is essentially just GTA’s version of social media, where everyone from Lamar to Michael’s kids have accounts.

While you will be unlikely to spend your first playthrough sifting through the app, if you pay attention to it through other playthroughs there are things to be uncovered. Both major and minor character accounts update throughout the game regarding story events, with friends and family commenting on their posts regarding said events.

MICHAEL’S PHONE

Taking place in Los Santos, GTA V is chock full of new technology, not least of all phones. All characters, even Trevor, have a smartphone. But, at the start of the game, in the prologue robbery mission with Michael, Trevor, and Brad, Michael does not.

Michael instead has an old button phone. The good old standard phones of the mid-2000’s when the mission is set. It is a detail you would not think about the first time you see it, but after playing through the whole campaign, being used to smartphones, it is quite a smart feature.

A DEEP DIVE INTO MICHAEL AND AMANDA’S MARRIAGE

The most dysfunctional couple in all of GTA V, Michael and Amanda have their fair share of drama throughout the game. Their marriage is falling apart and their kids are their specific kind of messed up, and this is evident throughout Michael’s story.

But, if you decide in a second playthrough to dive deeper into their relationship throughout the game, you can take Amanda for a drink. If you do this you get a slew of a new dialogue that takes a deeper look into their relationship and the trials and tribulations of it all.

ANGRY HOSPITAL BILLS

Speaking of Amanda, she can be a very annoying character throughout the game. We encounter her many a time with various characters alongside Michael throughout the story. There is a way in the story to really ruffle her feathers.

While it seems a bit harsh you can knock Amanda down with Franklin or Trevor. This gets a reaction from both Michael and Amanda with original dialogue. On top of that, later you will be sent an angry hospital bill from Amanda after her time there.

MICHAEL LETS EVERYTHING OUT IN THERAPY

Michael’s therapist is prevalent throughout the game and in addition to being seen in scenes with Michael and his dysfunctional family, he phones Michael throughout the game asking him to come in for appointments.

It is highly unlikely you spent your first playthrough indulging in Michael’s therapy sessions. However, if you play through the game again and explore that avenue, the two talk about what is on Michael’s mind, and Michael even slips in some of the events you have played through with him outside of the main story.

ANGRY TEXTS FROM FRIENDS

Michale Frank and Trevor talking outside GTA5

The trio of Franklin, Michael, and Trevor is one which ranges in personality and clashes in character. They both get on and do not get on, and seem at points to be even more dysfunctional than Michael’s family. So, when you start shooting at one of their houses while playing as another one, it’s no surprise how they react.

It is not something you would think to do in your first playthrough. But after playing the game a while, you can find one of the three protagonist’s homes and shoot at it. This prompts them to send you angry phone calls or texts asking you to cut it out and leave their house alone.